Rockman EXE 4.5 - Real Operation (Japan): Entry #1 [HDR]

Release
AGB-BR4J-JPN
Stamp on case
11

Board

Board type
AGB-E05-01
Manufacture date
July/2004
Circled letter(s) on board
I
Position in PCB panel
O-1

Parts

PartTypeManufacturerDateLabel
U1ROMMR26V6415GOKIWeek 27/2004AGB-BR4J-0 I2 R26V6415G-02L 427ABA3
U2FlashSST39VF512-70-4C-WHSSTWeek 50/200339VF512 70-4C-WH 0350077-D
U3RTCS-3511ASeiko Instruments Inc.July/2003S3511 AV37 0863
X1Crystal

ROM dump

Used tool
GBxCart RW v1.3
Dump date
2024-07-14
SHA-256
588a77da006fb0dca0c8addbcc316d7bd4b1c3a42db24750bcfe17b170ac5ef8
Dump log
= FlashGBX Dump Report =

== File Information ==
* File Name:       Rockman EXE 4.5 - Real Operation (Japan).gba
* File Size:       8.00 MiB (8388608 bytes)
* CRC32:           a646601b
* MD5:             0f82bb24585c9ec64e99394c9d316315
* SHA-1:           f89ef4ca8ec1823eb75fa184f2d0f9e66cc78a59
* SHA-256:         588a77da006fb0dca0c8addbcc316d7bd4b1c3a42db24750bcfe17b170ac5ef8

== General Information ==
* Hardware:        GBxCart RW v1.3 – Firmware L1
* Software:        FlashGBX v4.0.1
* OS Platform:     Windows-10-10.0.22631-SP0
* Baud Rate:       1000000
* Dump Time:       2024-07-14T17:58:38+02:00
* Time Elapsed:    1 minute, 24 seconds (97.04 KiB/s)
* Transfer Buffer: 4096 bytes
* Retries:         0

== Dumping Settings ==
* Mode:            Game Boy Advance
* ROM Size:        8 MiB
* Cartridge Type:  Generic ROM Cartridge
* Read Method:     Single

== Parsed Data ==
* Game Title:      ROCKEXE4.5RO
* Game Code:       BR4J
* Revision:        0
* Nintendo Logo:   OK
* Header Checksum: OK (0x8E)
* Save Type:       256K SRAM (SRAM_V113)

== Database Match ==
* Game Name:       Rockman EXE 4.5 - Real Operation (Japan)
* Region:          Japan
* Language(s):     Ja
* Game Code:       AGB-BR4J
* ROM CRC32:       a646601b
* ROM Size:        8 MiB
* Save Type:       512K FLASH (64 KiB)