Shin Bokura no Taiyou - Gyakushuu no Sabata (Japan): Entry #1 [HDR]

Release
AGB-U33J-JPN
Stamp on case
E3

Board

Board type
AGB-E18-02
Manufacture date
May/2005
Circled letter(s) on board
I
Position in PCB panel
A-6

Parts

PartTypeManufacturerDateLabel
U1ROMMX23L12807-12CMacronixWeek 26/2005M052658-MG MX23L12807-12C AGB-U33J-0 J2 2L709300
U2EEPROM9854ROHM20059854 5K73W
U3RTCS-3511ASeiko Instruments Inc.March/2006S3511 AV63 5677
U4Unknown49DK0 4K 74LV4040A
U5UnknownT272C 49M C2N9
X1Crystal

ROM dump

Used tool
GBxCart RW v1.3
Dump date
2024-07-14
SHA-256
0b170fc99def2ca5bdebbfd642327e135304adba1e3e0bfd5d66cdd298adb90f
Dump log
= FlashGBX Dump Report =

== File Information ==
* File Name:       Shin Bokura no Taiyou - Gyakushuu no Sabata (Japan).gba
* File Size:       16.00 MiB (16777216 bytes)
* CRC32:           af453162
* MD5:             fbad88c14dcedefe6c70b06adcd0a0db
* SHA-1:           2651c5e6875ac60abff734510d152166d211c87c
* SHA-256:         0b170fc99def2ca5bdebbfd642327e135304adba1e3e0bfd5d66cdd298adb90f

== General Information ==
* Hardware:        GBxCart RW v1.3 – Firmware L1
* Software:        FlashGBX v4.0.1
* OS Platform:     Windows-10-10.0.22631-SP0
* Baud Rate:       1000000
* Dump Time:       2024-07-14T17:43:34+02:00
* Time Elapsed:    2 minutes, 48 seconds (97.05 KiB/s)
* Transfer Buffer: 4096 bytes
* Retries:         0

== Dumping Settings ==
* Mode:            Game Boy Advance
* ROM Size:        16 MiB
* Cartridge Type:  Generic ROM Cartridge
* Read Method:     Single

== Parsed Data ==
* Game Title:      BOKTAI3␀␀␀␀␀
* Game Code:       U33J
* Revision:        0
* Nintendo Logo:   OK
* Header Checksum: OK (0xEA)
* Save Type:       4K or 64K EEPROM (EEPROM_V124)

== Database Match ==
* Game Name:       Shin Bokura no Taiyou - Gyakushuu no Sabata (Japan)
* Region:          Japan
* Language(s):     Ja
* Game Code:       AGB-U33J
* ROM CRC32:       af453162
* ROM Size:        16 MiB
* Save Type:       64K EEPROM (8 KiB)